Page 178 - MDP2022-3
P. 178

DynamicBeat.game.pressF();
                            }
                            else  if(e.getKeyCode()  ==  KeyEvent.VK_J)  {
                                    DynamicBeat.game.pressJ();
                            }
                            else  if(e.getKeyCode()  ==  KeyEvent.VK_K)  {
                                    DynamicBeat.game.pressK();
                            }
                            else  if(e.getKeyCode()  ==  KeyEvent.VK_R)  {
                                    System.out.println("press_Red");
                                    if(Main.myGame.isFirstScreen  ==  true)Main.myGame.enterMain();
                                    if(Main.myGame.isMainScreen  ==  true)Main.myGame.selectLeft();
                                    if(Main.myGame.isResultScreen  ==  true)Main.myGame.backMain();
                            }
                            else  if(e.getKeyCode()  ==  KeyEvent.VK_G)  {
                                    Main.myGame.game.comboCount  =  0;
                                    if(Main.myGame.isMainScreen  ==  true)Main.myGame.gameStartSum();
                                    else  if(Main.myGame.isGameScreen  ==  true)Main.myGame.backMain();
                            }
                            else  if(e.getKeyCode()  ==  KeyEvent.VK_B)  {
                                    if(Main.myGame.isFirstScreen  ==  true)System.exit(1);
                                    if(Main.myGame.isMainScreen  ==  true)Main.myGame.selectRight();
                                    if(Main.myGame.isResultScreen  ==  true)Main.myGame.restart();


                            }
                    }


                    @Override
                    public  void  keyReleased(KeyEvent  e)  {
                            if(DynamicBeat.game  ==  null)  {
                                    return;
                            }
                            if(e.getKeyCode()  ==  KeyEvent.VK_S)  {
                                    DynamicBeat.game.releaseS();
                            }
                            else  if(e.getKeyCode()  ==  KeyEvent.VK_D)  {
                                    DynamicBeat.game.releaseD();
                            }
                            else  if(e.getKeyCode()  ==  KeyEvent.VK_F)  {
                                    DynamicBeat.game.releaseF();
                            }
                            else  if(e.getKeyCode()  ==  KeyEvent.VK_J)  {
                                    DynamicBeat.game.releaseJ();
                            }
                            else  if(e.getKeyCode()  ==  KeyEvent.VK_K)  {
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