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2. 사용 도구
Unity
Unity– 게임 개발을 위한 기본툴
C# – SUnity에서 지원하는 프로그래밍 언어
Bolt – 비쥬얼 스크리팅을 지원하는 라이브러리
제 3-1
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player : MonoBehaviour
{
Animator anim;
SpriteRenderer spriteRenderer;
public bool isTouchTop;
public bool isTouchBottom;
public bool isTouchLeft;
public bool isTouchRight;
public GameObject bulletObjA;
public GameObject bulletObjB;
public GameManager GameManager;
public GameObject BoomEffect;
public ObjectManager objectManager;
public GameObject Enemy; //변수선언
public GameObject[] follower;
public float speed;
public float maxshortDelay;
public float curshortDelay;
public int power;
public int life;
public int score=0;
public int boom;