Page 396 - MDP2022-3
P. 396
public void interpret()
{
background.SetActive(true);
text[card].SetActive(true);
button.SetActive(false);
button1.SetActive(true);
}
public void Uninterpret()
{
background.SetActive(false);
text[card].SetActive(false);
button2.SetActive(true);
button3.SetActive(true);
button1.SetActive(false);
}
public void restart()
{
SceneManager.LoadScene("Main");
}
public void Exit()
{
Application.Quit();
}
private void OnTriggerEnter(Collider other)
{
for(int i = 0; i<22; i++)
{
if (other.name == cards[i].name&&!GameManager.instance.grab)
{
sockets[i].SetActive(true);
card.SetActive(false);
GameManager.instance.socket = true;
}
}
}