Page 367 - MDP2022-3
P. 367
isTouchTop = false;
break;
case "Bottom":
isTouchBottom = false;
break;
case "Right":
isTouchRight = false;
break;
case "Left":
isTouchLeft = false;
break;
}
}
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Enemy : MonoBehaviour //적 스크립트
{
public float maxshortDelay;
public float curshortDelay;
public float speed;
public int health;
public int enemyScore; //변수
public int patternIndex=0;
public int currentPatternCount;
public int[] maxPatternCount;
bool first = true;
public Sprite[] sprites;
SpriteRenderer spriteRenderer;
public string enemyName;
public GameObject bulletObjA;