Page 376 - MDP2022-3
P. 376

Mathf.Sin(Mathf.PI  *  2  *  i  /  roundNum));


                                    rigid.AddForce(dirVec.normalized  *  3,  ForceMode2D.Impulse);



                                    Vector3  rotVec  =  Vector3.forward  *  360  *  i  /  roundNum  +  Vector3.forward
            *  90;
                                    bullet.transform.Rotate(rotVec);
                            }



                            currentPatternCount++;
                            if  (currentPatternCount  <  maxPatternCount[patternIndex])
                            {
                                    Invoke("fire4th",  0.7f);
                            }
                            else

                            {
                            Invoke("think",  3);


                            }

                    }
            }
            using  System.Collections;
            using  System.Collections.Generic;
            using  UnityEngine;
            using  UnityEngine.UI;
            using  UnityEngine.SceneManagement;
            using  System.IO;



            public  class  GameManager  :  MonoBehaviour
            {
                    public  int  stage;
                    public  Animator  stageAnim;
                    public  Animator  clearAnim;
                    public  Animator  Fade;
                    public  Transform  playerPos;


                    public  string[]  enemyObjs;
                    public  Transform[]  spawnPoints;
                    public  GameObject  Player;
                    public  Text  scoreText;
                    public  Image[]  lifeImage;
                    public  Image[]  BoomImage;
                    public  GameObject  gameOverSet;
   371   372   373   374   375   376   377   378   379   380   381