Page 381 - MDP2022-3
P. 381
BoomImage[index].color = new Color(1, 1, 1, 0);
}
for (int index = 0; index < boom; index++)
{
BoomImage[index].color = new Color(1, 1, 1, 1);
}
}
public void gameOver()
{
Player playerlogic = Player.GetComponent<Player>();
Player.SetActive(false);
gameOverSet.SetActive(true);
}
public void callExplosion(Vector3 pos,string type) //사망시 폭발구현
{
GameObject explosion = objectManager.MakeObj("Explosion");
Explosion explosionLogic = explosion.GetComponent<Explosion>();
explosion.transform.position = pos;
explosionLogic.StartExplosion(type);
}
public void RetryGame()
{
SceneManager.LoadScene(0);
}
}