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(4) 조명
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class Key1Action : MonoBehaviour
{
public GameObject key1Light;
public GameObject Key1Enemi;
public bool is_tricked = true;
public void CatchKey()
{
if (is_tricked)
{
is_tricked = false;
key1Light.SetActive(true);
key1Light.GetComponent<AudioSource>().Play();
Key1Enemi.GetComponent<Animator>().SetBool("CatchKey", true);
HeadLotate.instance.StartCoroutine("FollowTarget");
}
}
}