Page 416 - MDP2022-3
P. 416
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FindFood : MonoBehaviour
{
Key1Monster _dog;
public GameObject brain;
public bool isTouched = false;
public void Touched()
{
isTouched = true;
}
private void Awake()
{
_dog = GameObject.Find("Dog").GetComponent<Key1Monster>();
}
private void OnTriggerStay(Collider other)
{
if (other.gameObject.tag == "Dog" && _dog.isCanFindFood && isTouched)
{
_dog.isCanFindFood = false;
_dog.target = brain.transform;
gameObject.GetComponent<CapsuleCollider>().enabled = false;
}
}
}