Page 423 - MDP2022-3
P. 423
IEnumerator Wake()
{
audiosourece.Play();
yield return new WaitForSeconds(2f);
for (int i = 0; i < 100; i++)
{
transform.localScale += new Vector3(0f, 0f, 0.015f);
transform.position += (new Vector3(0f, 0f, 0.004f));
yield return null;
}
animator.avatar = avatar;
animator.SetBool("isWalk", true);
navAgent.isStopped = false;
awakeSuccess = true;
}
private void Awake()
{
animator = GetComponent<Animator>();
audiosourece = GetComponent<AudioSource>();
navAgent = GetComponent<NavMeshAgent>();
rigid = GetComponent<Rigidbody>();
navAgent.isStopped = true;
}
float stun_Timer = 0;
public float stunTime = 3;
public bool stun = false;
void freezevelocity()
{
rigid.velocity = Vector3.zero;
rigid.angularVelocity = Vector3.zero;
}
타로 시뮬레이터