Page 426 - MDP2022-3
P. 426
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR;
using UnityEngine.XR.Interaction.Toolkit;
public class Key2Action : MonoBehaviour
{
public GameObject girlToiletLight;
public GameObject girlToiletSpotLight;
public GameObject girlGhost;
public GameObject girlToiletDoor;
public AudioSource audio;
public bool IsPlayerIn = false;
public bool isTricked = false;
public bool can_open = false;
public float coolTime = 1f;
public float substractValue = 0.4f;
public AudioClip kkkwang;
public AudioClip audio2;
IEnumerator DoorOff()
{
girlToiletDoor.GetComponent<AudioSource>().Play();
while (girlToiletDoor.transform.rotation.y > -0.70f)
{
girlToiletDoor.transform.Rotate(new Vector3(0, -(100f / 60f), 0));
yield return null;
}
girlToiletDoor.GetComponent<AudioSource>().clip = kkkwang;
girlToiletDoor.GetComponent<AudioSource>().Stop();
girlToiletDoor.GetComponent<AudioSource>().Play();
}