Page 426 - MDP2022-3
P. 426

using  System.Collections;
            using  System.Collections.Generic;
            using  UnityEngine;
            using  UnityEngine.XR;
            using  UnityEngine.XR.Interaction.Toolkit;


            public  class  Key2Action  :  MonoBehaviour
            {
                    public  GameObject  girlToiletLight;
                    public  GameObject  girlToiletSpotLight;
                    public  GameObject  girlGhost;
                    public  GameObject  girlToiletDoor;
                    public  AudioSource  audio;



                    public  bool  IsPlayerIn  =  false;
                    public  bool  isTricked  =  false;
                    public  bool  can_open  =  false;

                    public  float  coolTime  =  1f;
                    public  float  substractValue  =  0.4f;


                    public  AudioClip  kkkwang;
                    public  AudioClip  audio2;
                    IEnumerator  DoorOff()
                    {
                            girlToiletDoor.GetComponent<AudioSource>().Play();
                                    while  (girlToiletDoor.transform.rotation.y  >  -0.70f)
                                    {
                                    girlToiletDoor.transform.Rotate(new  Vector3(0,  -(100f  /  60f),  0));
                                    yield  return  null;
                            }
                            girlToiletDoor.GetComponent<AudioSource>().clip  =  kkkwang;
                            girlToiletDoor.GetComponent<AudioSource>().Stop();
                            girlToiletDoor.GetComponent<AudioSource>().Play();
                    }
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