Page 91 - MDP2022-3
P. 91

delay(animationSpeed);
                                }
                                for  (int  x  =  0;  x  <  4;  x++)  {
                                    for  (int  z  =  0;  z  <  4;  z++)  drawLine(color,3,3,z,x,0,z);
                                    flushBuffer();
                                    clearBuffer();
                                    delay(animationSpeed);
                                }
                                side  =  4;break;
                            case  2:
                                for  (int  y  =  3;  y  >  -1;  y--)  {
                                    for  (int  z  =  0;  z  <  4;  z++)  drawLine(color,z,3,0,z,y,3);
                                    flushBuffer();
                                    clearBuffer();
                                    delay(animationSpeed);
                                }
                                for  (int  y  =  3;  y  >  -1;  y--)  {
                                    for  (int  x  =  0;  x  <  4;  x++)  drawLine(color,x,3,0,x,0,y);
                                    flushBuffer();
                                    clearBuffer();
                                    delay(animationSpeed);
                                }
                                side  =  6;break;
                            case  3:
                                for  (int  y  =  3;  y  >  -1;  y--)  {
                                    for  (int  z  =  0;  z  <  4;  z++)  drawLine(color,z,3,3,z,y,0);
                                    flushBuffer();
                                    clearBuffer();
                                    delay(animationSpeed);
                                }
                                for  (int  y  =  0;  y  <  4;  y++)  {
                                    for  (int  x  =  0;  x  <  4;  x++)  drawLine(color,x,3,3,x,0,y);
                                    flushBuffer();
                                    clearBuffer();
                                    delay(animationSpeed);
                                }
                                side  =  5;break;
                            }
                        }
                    if  (side  ==  2)  {
                        switch(random(5,10))  {
                            case  5:
                                for  (int  y  =  0;  y  <  4;  y++){
                                    for  (int  z  =  3;  z  >  -1;  z--)  drawLine(color,0,0,z,y,3,z);
                                    flushBuffer();
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