Page 429 - MDP2022-3
P. 429

IEnumerator  KillPlayer()
                    {
                            transform.localScale  =  new  Vector3(1.5f,  1.5f,  0f);
                            transform.Translate(player.position  +  offset);
                            mainCamera.SetActive(false);
                            subCamera.SetActive(true);


                            yield  return  new  WaitForSeconds(1f);
                            //Destroy(gameObject);
                            //mainCamera.SetActive(true);
                            //subCamera.SetActive(false);
                    }
                    private  void  OnTriggerEnter(Collider  other)
                    {
                            if  (other.gameObject.tag  ==  "Player")
                                    StartCoroutine("KillPlayer");
                    }
            }

            using  System.Collections;
            using  System.Collections.Generic;
            using  UnityEngine;


            public  class  Girl_Ghost_Particle  :  MonoBehaviour
            {
                    private  ParticleSystem  particle;
                    public  GameObject  obj;


                    private  void  Awake()
                    {
                            particle  =  GetComponent<ParticleSystem>();
                    }
                    private  void  Update()
                    {
                            if(obj  !=  null)
                                    transform.position  =  obj.transform.position;
                    }
                    public  IEnumerator  Particle_Start()
                    {
                            Debug.Log("푸와오와악");
                            particle.Play();
                            yield  return  new  WaitForSeconds(3f);
                            particle.Stop();
                    }
            }
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