Page 431 - MDP2022-3
P. 431

(3)  기숙사귀신

































             using  System.Collections;
             using  System.Collections.Generic;
             using  UnityEngine;


             public  class  JingJingE  :  MonoBehaviour
             {
                     public  GameObject  jingjing2;




                     public  void  move()
                     {
                             StartCoroutine(MoveCoroutine());
                     }
                     public  IEnumerator  MoveCoroutine()
                     {
                             yield  return  new  WaitForSeconds(4f);


                             for  (int  i  =  0;  i  <  100;  i++)
                             {
                                     transform.position  +=  new  Vector3(0.02f,  0f,  0f);
                                     yield  return  null;
                             }
                             GameObject.Find("Key4Point").GetComponent<Key4Action>().jingjing_1Touch  =  true;
                             GameObject.Find("Key4Point").GetComponent<Key4Action>().LightOff();


                             GetComponent<AudioSource>().Stop();
                             Destroy(gameObject);
                     }
             }
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